SMACC2
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cl_moveit2z::CbDetachObject Class Reference

Client behavior that detaches the currently attached collision object. More...

#include <cb_detach_object.hpp>

Inheritance diagram for cl_moveit2z::CbDetachObject:
Inheritance graph
Collaboration diagram for cl_moveit2z::CbDetachObject:
Collaboration graph

Public Member Functions

void onEntry () override
 Called when the behavior is entered.
 
void onExit () override
 Called when the behavior is exited.
 
- Public Member Functions inherited from smacc2::SmaccAsyncClientBehavior
template<typename TOrthogonal , typename TSourceObject >
void onStateOrthogonalAllocation ()
 
virtual ~SmaccAsyncClientBehavior ()
 
template<typename TCallback , typename T >
boost::signals2::connection onSuccess (TCallback callback, T *object)
 
template<typename TCallback , typename T >
boost::signals2::connection onFinished (TCallback callback, T *object)
 
template<typename TCallback , typename T >
boost::signals2::connection onFailure (TCallback callback, T *object)
 
void requestForceFinish ()
 
void executeOnEntry () override
 
void executeOnExit () override
 
void waitOnEntryThread (bool requestFinish)
 
template<typename TCallbackMethod , typename T >
boost::signals2::connection onSuccess (TCallbackMethod callback, T *object)
 
template<typename TCallbackMethod , typename T >
boost::signals2::connection onFinished (TCallbackMethod callback, T *object)
 
template<typename TCallbackMethod , typename T >
boost::signals2::connection onFailure (TCallbackMethod callback, T *object)
 
- Public Member Functions inherited from smacc2::ISmaccClientBehavior
 ISmaccClientBehavior ()
 
virtual ~ISmaccClientBehavior ()
 
ISmaccStateMachinegetStateMachine ()
 
std::string getName () const
 
template<typename SmaccClientType >
void requiresClient (SmaccClientType *&storage)
 
template<typename SmaccComponentType >
void requiresComponent (SmaccComponentType *&storage, ComponentRequirement requirementType=ComponentRequirement::SOFT)
 

Additional Inherited Members

- Protected Member Functions inherited from smacc2::SmaccAsyncClientBehavior
void postSuccessEvent ()
 
void postFailureEvent ()
 
virtual void dispose () override
 
bool isShutdownRequested ()
 onEntry is executed in a new thread. However the current state cannot be left until the onEntry thread finishes. This flag can be checked from the onEntry thread to force finishing the thread.
 
- Protected Member Functions inherited from smacc2::ISmaccClientBehavior
virtual void runtimeConfigure ()
 
template<typename EventType >
void postEvent (const EventType &ev)
 
template<typename EventType >
void postEvent ()
 
ISmaccStategetCurrentState ()
 
virtual rclcpp::Node::SharedPtr getNode () const
 
virtual rclcpp::Logger getLogger () const
 

Detailed Description

Client behavior that detaches the currently attached collision object.

This behavior detaches whatever object is currently attached to the robot's gripper (tracked in CpGraspingComponent::currentAttachedObjectName) and removes it from the planning scene. Posts success or failure event based on the detach operation result.

Definition at line 37 of file cb_detach_object.hpp.

Member Function Documentation

◆ onEntry()

void cl_moveit2z::CbDetachObject::onEntry ( )
inlineoverridevirtual

Called when the behavior is entered.

Retrieves the currently attached object name from CpGraspingComponent, detaches it from the gripper, and removes it from the planning scene.

Reimplemented from smacc2::ISmaccClientBehavior.

Definition at line 46 of file cb_detach_object.hpp.

47 {
48 cl_moveit2z::CpGraspingComponent * graspingComponent;
49 this->requiresComponent(graspingComponent);
50
51 cl_moveit2z::ClMoveit2z * moveGroupClient;
52 this->requiresClient(moveGroupClient);
53
54 if (graspingComponent->currentAttachedObjectName)
55 {
56 RCLCPP_INFO_STREAM(
57 getLogger(),
58 "[CbDetachObject] Detaching object: " << *(graspingComponent->currentAttachedObjectName));
59
60 auto & planningSceneInterface = moveGroupClient->planningSceneInterface;
61 auto res = moveGroupClient->moveGroupClientInterface->detachObject(
62 *(graspingComponent->currentAttachedObjectName));
63
64 planningSceneInterface->removeCollisionObjects(
65 {*(graspingComponent->currentAttachedObjectName)});
66
67 if (res)
68 {
69 RCLCPP_INFO(getLogger(), "[CbDetachObject] Detach succeeded");
70 this->postSuccessEvent();
71 }
72 else
73 {
74 RCLCPP_ERROR(getLogger(), "[CbDetachObject] Detach failed");
75 this->postFailureEvent();
76 }
77 }
78 else
79 {
80 RCLCPP_ERROR(getLogger(), "[CbDetachObject] No object currently attached");
81 this->postFailureEvent();
82 }
83 }
std::shared_ptr< moveit::planning_interface::MoveGroupInterface > moveGroupClientInterface
std::shared_ptr< moveit::planning_interface::PlanningSceneInterface > planningSceneInterface
std::optional< std::string > currentAttachedObjectName
virtual rclcpp::Logger getLogger() const
void requiresClient(SmaccClientType *&storage)
void requiresComponent(SmaccComponentType *&storage, ComponentRequirement requirementType=ComponentRequirement::SOFT)

References cl_moveit2z::CpGraspingComponent::currentAttachedObjectName, smacc2::ISmaccClientBehavior::getLogger(), cl_moveit2z::ClMoveit2z::moveGroupClientInterface, cl_moveit2z::ClMoveit2z::planningSceneInterface, smacc2::SmaccAsyncClientBehavior::postFailureEvent(), smacc2::SmaccAsyncClientBehavior::postSuccessEvent(), smacc2::ISmaccClientBehavior::requiresClient(), and smacc2::ISmaccClientBehavior::requiresComponent().

Here is the call graph for this function:

◆ onExit()

void cl_moveit2z::CbDetachObject::onExit ( )
inlineoverridevirtual

Called when the behavior is exited.

Reimplemented from smacc2::ISmaccClientBehavior.

Definition at line 88 of file cb_detach_object.hpp.

88{}

The documentation for this class was generated from the following file: