SMACC2
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cl_moveit2z::CbDetachObject Class Reference

Client behavior that detaches the currently attached collision object. More...

#include <cb_detach_object.hpp>

Inheritance diagram for cl_moveit2z::CbDetachObject:
Inheritance graph
Collaboration diagram for cl_moveit2z::CbDetachObject:
Collaboration graph

Public Member Functions

void onEntry () override
 Called when the behavior is entered.
 
void onExit () override
 Called when the behavior is exited.
 
- Public Member Functions inherited from smacc2::SmaccAsyncClientBehavior
template<typename TOrthogonal , typename TSourceObject >
void onStateOrthogonalAllocation ()
 
virtual ~SmaccAsyncClientBehavior ()
 
template<typename TCallback , typename T >
smacc2::SmaccSignalConnection onSuccess (TCallback callback, T *object)
 
template<typename TCallback , typename T >
smacc2::SmaccSignalConnection onFinished (TCallback callback, T *object)
 
template<typename TCallback , typename T >
smacc2::SmaccSignalConnection onFailure (TCallback callback, T *object)
 
void requestForceFinish ()
 
void executeOnEntry () override
 
void executeOnExit () override
 
void waitOnEntryThread (bool requestFinish)
 
template<typename TCallbackMethod , typename T >
smacc2::SmaccSignalConnection onSuccess (TCallbackMethod callback, T *object)
 
template<typename TCallbackMethod , typename T >
smacc2::SmaccSignalConnection onFinished (TCallbackMethod callback, T *object)
 
template<typename TCallbackMethod , typename T >
smacc2::SmaccSignalConnection onFailure (TCallbackMethod callback, T *object)
 
- Public Member Functions inherited from smacc2::ISmaccClientBehavior
 ISmaccClientBehavior ()
 
virtual ~ISmaccClientBehavior ()
 
ISmaccStateMachinegetStateMachine ()
 
std::string getName () const
 
template<typename SmaccClientType >
void requiresClient (SmaccClientType *&storage)
 
template<typename SmaccComponentType >
void requiresComponent (SmaccComponentType *&storage, ComponentRequirement requirementType=ComponentRequirement::SOFT)
 

Additional Inherited Members

- Protected Member Functions inherited from smacc2::SmaccAsyncClientBehavior
void postSuccessEvent ()
 
void postFailureEvent ()
 
virtual void dispose () override
 
bool isShutdownRequested ()
 onEntry is executed in a new thread. However the current state cannot be left until the onEntry thread finishes. This flag can be checked from the onEntry thread to force finishing the thread.
 
- Protected Member Functions inherited from smacc2::ISmaccClientBehavior
virtual void runtimeConfigure ()
 
template<typename EventType >
void postEvent (const EventType &ev)
 
template<typename EventType >
void postEvent ()
 
ISmaccStategetCurrentState ()
 
virtual rclcpp::Node::SharedPtr getNode () const
 
virtual rclcpp::Logger getLogger () const
 

Detailed Description

Client behavior that detaches the currently attached collision object.

This behavior detaches whatever object is currently attached to the robot's gripper (tracked in CpGraspingComponent::currentAttachedObjectName) and removes it from the planning scene. Posts success or failure event based on the detach operation result.

Definition at line 38 of file cb_detach_object.hpp.

Member Function Documentation

◆ onEntry()

void cl_moveit2z::CbDetachObject::onEntry ( )
inlineoverridevirtual

Called when the behavior is entered.

Retrieves the currently attached object name from CpGraspingComponent, detaches it from the gripper, and removes it from the planning scene.

Reimplemented from smacc2::ISmaccClientBehavior.

Definition at line 47 of file cb_detach_object.hpp.

48 {
49 cl_moveit2z::CpGraspingComponent * graspingComponent;
50 this->requiresComponent(graspingComponent);
51
53 this->requiresComponent(cpMoveGroup);
54
55 if (graspingComponent->currentAttachedObjectName)
56 {
57 RCLCPP_INFO_STREAM(
58 getLogger(),
59 "[CbDetachObject] Detaching object: " << *(graspingComponent->currentAttachedObjectName));
60
61 auto & planningSceneInterface = cpMoveGroup->planningSceneInterface;
62 auto res = cpMoveGroup->moveGroupClientInterface->detachObject(
63 *(graspingComponent->currentAttachedObjectName));
64
65 planningSceneInterface->removeCollisionObjects(
66 {*(graspingComponent->currentAttachedObjectName)});
67
68 if (res)
69 {
70 RCLCPP_INFO(getLogger(), "[CbDetachObject] Detach succeeded");
71 this->postSuccessEvent();
72 }
73 else
74 {
75 RCLCPP_ERROR(getLogger(), "[CbDetachObject] Detach failed");
76 this->postFailureEvent();
77 }
78 }
79 else
80 {
81 RCLCPP_ERROR(getLogger(), "[CbDetachObject] No object currently attached");
82 this->postFailureEvent();
83 }
84 }
std::optional< std::string > currentAttachedObjectName
std::shared_ptr< moveit::planning_interface::MoveGroupInterface > moveGroupClientInterface
std::shared_ptr< moveit::planning_interface::PlanningSceneInterface > planningSceneInterface
virtual rclcpp::Logger getLogger() const
void requiresComponent(SmaccComponentType *&storage, ComponentRequirement requirementType=ComponentRequirement::SOFT)

References cl_moveit2z::CpGraspingComponent::currentAttachedObjectName, smacc2::ISmaccClientBehavior::getLogger(), cl_moveit2z::CpMoveGroupInterface::moveGroupClientInterface, cl_moveit2z::CpMoveGroupInterface::planningSceneInterface, smacc2::SmaccAsyncClientBehavior::postFailureEvent(), smacc2::SmaccAsyncClientBehavior::postSuccessEvent(), and smacc2::ISmaccClientBehavior::requiresComponent().

Here is the call graph for this function:

◆ onExit()

void cl_moveit2z::CbDetachObject::onExit ( )
inlineoverridevirtual

Called when the behavior is exited.

Reimplemented from smacc2::ISmaccClientBehavior.

Definition at line 89 of file cb_detach_object.hpp.

89{}

The documentation for this class was generated from the following file: